I graduated with a Bachelor of Arts degree in Game Design. My final project is called "Ago". Click on the image to view and download the game prototype.
Ago is my Bachelor-Project at the Zurich University of Arts. It's a Sandbox Adventure in which your goal is to survive in a hostile environment. You need to find water and food, craft weapons and hunt deer.
Create a fully functional Game Prototype.
Think-Link is a small prototype of a casual game. I did this in two weeks with focus on programming. It's one of the first playable prototypes I made in the Unity 3D Game Engine.
Create a game that promotes a preexistent character for a telecommunication provider.
This short movie was created during the Visual Techniques III Module at the Game Design course. The goal was to get used to texturing in 3ds Max and deepen the modeling and animation knowledge.
Build a new level to an existing Game in 3ds Max. Then change the setting while keeping the same room layout.
This short movie was created during the Visual Techniques II Module at the Game Design course. No texturing was allowed. This was my first experience with Autodesk 3ds Max.
Model some kind of machine. Take your model and the model of a fellow student and make a movie of them interacting.
Credits for the big walker go to Philipp Kuhn
That's all i've uploaded so far. Stay tuned. There will be more.